From hyper-casual hits to deep live-service multiplayer games. Nine Pixels engineers mobile games for iOS and Android that are built to retain, monetise, and scale from day one.
Everything your mobile game needs, from concept through to live operations, under one roof.
Simple mechanics, addictive loops, viral potential. We engineer hyper-casual titles optimised for Day 1 retention and ad monetisation, built fast, launched fast, scaled fast.
Deeper mechanics, player progression, and higher LTV. We design and build mid-core titles with battle passes, seasonal content, and IAP-driven economies that convert and retain.
Real-time PvP, co-op, and async multiplayer for mobile. We architect scalable matchmaking, leaderboards, and dedicated server infrastructure using Photon, Nakama, and AWS GameLift.
Free-to-play architecture that balances player experience and revenue. We design IAP catalogues, ad integration strategies, subscription models, and battle pass economies backed by data.
Location-based, marker-based, and surface-detection AR games for iOS (ARKit) and Android (ARCore). We create experiences that blend the physical world with compelling gameplay.
Bring your existing PC or console title to mobile, or port a mobile game to new platforms. We handle performance profiling, input remapping, UI adaptation, and store certification.
150+ mobile games shipped across every major genre. We know what each one demands technically, creatively, and commercially.

Simple mechanics, addictive loops, maximum virality. We engineer hyper-casual titles optimised for Day 1 retention and ad monetisation, built fast, launched fast, scaled fast. Our hyper-casual games average top-20 chart positions within 30 days of launch.

Match-3, logic, physics, and word puzzles engineered for maximum D30 retention. We design level progressions, difficulty curves, booster systems, and IAP catalogues that keep players engaged through hundreds of levels.

Fast-paced combat, tight controls, and satisfying feedback loops. Frame-perfect input handling, fluid animation state machines, and enemy AI that creates genuine challenge without frustrating players.

Base-building, tower defence, turn-based, and 4X strategy for mobile. Deep meta-game systems, clan mechanics, and resource economies that create long-term engagement and high LTV.

Arcade racers, realistic simulations, and kart games. Vehicle physics, procedural track systems, and PvP league structures with real-time and async multiplayer modes.

City builders, tycoons, life simulators, and management games. Complex interdependent systems that feel alive and satisfying to master, with progression hooks that drive both engagement and monetisation.

Football, cricket, basketball including fully licensed titles. Authentic physics simulations, career modes, live match events, and multiplayer leagues that rival console-quality on mobile.

K-12 learning games, language apps, and skill-building tools built with genuine pedagogical frameworks. Game mechanics that reinforce the learning objective with full COPPA compliance.

Narrative-driven experiences, exploration, hidden object, and point-and-click adventures. Branching story systems, environmental storytelling, and inventory mechanics that immerse players in worlds they want to stay in.
Choose the model that fits your project, timeline, and budget, or let us recommend the right one.
Locked scope, locked budget. Ideal for well-defined projects where you need predictable costs. Milestones are documented and agreed before a line of code is written.
Learn MoreA full cross-functional team, developers, artists, QA, and PM, working exclusively on your game. Scale up or down as your project evolves.
Learn MoreEmbed Nine Pixels specialists into your existing studio. Fill skill gaps, hit a deadline, or scale a team, developers plugged in within days, not months.
Learn MoreTrue partnership, shared sprint planning, feature ownership, and accountability across design, engineering, and art. Your team and ours, one roadmap.
Learn MoreWe’ve shipped 150+ mobile titles. Here’s what that experience looks like in practice.
Every feature, loop, and UX decision is evaluated against D1, D7, and D30 retention benchmarks before it ships. We’ve built this discipline across 150+ titles and it shows in the metrics.
IAP flows, ad placement, and economy design are part of the GDD, not an afterthought. We’ve helped games increase ARPDAU by up to 3x through monetisation architecture alone.
We test on 50+ real device/OS combinations before any build ships. No emulator shortcuts. Android fragmentation is real, we treat it that way, and crash-free rates reflect it.
The team that designs your game ships it and runs your live ops. No handoffs, no knowledge lost, no finger-pointing across agencies. Same people, same context, from GDD to Season 5.
A six-stage process built specifically for mobile, designed to reduce risk, maintain quality, and hit your launch window.
Market analysis, audience research, competitive benchmarking, technology recommendation, and a delivery roadmap with defined milestones and sprint structure.
Full Game Design Document, core loop prototyping, monetisation model, art style exploration, and player persona mapping. You approve before development begins.
Two-week agile sprints. Playable build every cycle. Daily standups, shared Jira board, direct access to your development team. Full transparency throughout.
Functional, performance, regression, and localisation testing across 50+ device/OS combinations. Soft launch in a test market with analytics to validate KPIs before global rollout.
Store submission, ASO strategy, metadata optimisation, screenshot production, and day-one monitoring. We stay online through launch to catch and resolve any critical issues.
Seasonal events, content updates, A/B tested IAP adjustments, ad optimisation, new feature development, and ongoing retention analysis. Post-launch is where revenue compounds.
A selection of mobile titles we’ve taken from concept to launch, across genres, business models, and platforms.

Hyper-casual stacking puzzle built and delivered store-ready in 8 weeks, from brief to both iOS and Android live.

Full-cycle top-down tactical shooter for mobile. 60fps on 3-year-old Android devices, 34% Day-7 retention, <0.3% crash rate at launch.

Server-authoritative 5v5 competitive mobile brawler. <50ms perceived latency, zero confirmed cheat incidents at launch.
The engines, SDKs, frameworks, and tools we use to build, launch, and scale your mobile game.
Everything you need to know about working with Nine Pixels on your mobile game.
Tell us about your game and we’ll send a free project proposal back within 24 hours.