Mobile Game Development Services | Nine Pixels
Mobile Game Development

We Build Mobile Games
Players Can't Put Down

From hyper-casual hits to deep live-service multiplayer games. Nine Pixels engineers mobile games for iOS and Android that are built to retain, monetise, and scale from day one.

150+
Mobile Games Shipped
2.4B+
Total Player Sessions
4.8
Avg App Store Rating
10+
Years Mobile Expertise
🍎
iOS Development
Swift, Unity, Unreal. App Store optimised and Apple certification ready.
SwiftUnityTestFlightApp Store
🤖
Android Development
Kotlin, Unity, Unreal, optimised for the full fragmented Android ecosystem.
KotlinUnityGoogle PlayFirebase
📱
Cross-Platform
Single codebase, native performance, ship to iOS and Android simultaneously.
UnityFlutterReact Native
What We Build

Full-Cycle Mobile Game Development

We don’t build apps that happen to be games. We build games from the ground up, designed around player psychology, monetisation mechanics, and retention loops that keep players coming back.

From the Game Design Document to the post-launch live ops roadmap, every stage is handled by a team that has shipped over 150 mobile titles across every major genre and platform.

🎮
Every Genre, Every Complexity
Hyper-casual, mid-core, hardcore, action, puzzle, strategy, simulation, our team has shipped across every genre and knows exactly what each one demands.
📈
Built to Monetise from Day One
Monetisation isn’t bolted on at the end. We design IAP flows, ad placement, and battle pass structures into the game economy from concept stage.
📊
Retention-First Engineering
Every loop, every system, every feature is reviewed against D1, D7, D30 retention benchmarks. We track and iterate until the numbers hold.
🚀
Live Ops Ready at Launch
Games that ship with live ops infrastructure built in, seasonal events, content update pipelines, A/B testing, and analytics dashboards ready from day one.
Our Services

Mobile Game Development Services

Everything your mobile game needs, from concept through to live operations, under one roof.

📱
Hyper-Casual Game Development

Simple mechanics, addictive loops, viral potential. We engineer hyper-casual titles optimised for Day 1 retention and ad monetisation, built fast, launched fast, scaled fast.

UnityiOS & AndroidAdMobMeta Ads
⚔️
Mid-Core Game Development

Deeper mechanics, player progression, and higher LTV. We design and build mid-core titles with battle passes, seasonal content, and IAP-driven economies that convert and retain.

UnityLive OpsIAPProgression Systems
🌐
Multiplayer Mobile Games

Real-time PvP, co-op, and async multiplayer for mobile. We architect scalable matchmaking, leaderboards, and dedicated server infrastructure using Photon, Nakama, and AWS GameLift.

Photon FusionNakamaReal-TimeMatchmaking
📈
F2P & Monetisation Design

Free-to-play architecture that balances player experience and revenue. We design IAP catalogues, ad integration strategies, subscription models, and battle pass economies backed by data.

IAP DesignAd NetworksBattle PassSubscriptions
🪥
AR Mobile Game Development

Location-based, marker-based, and surface-detection AR games for iOS (ARKit) and Android (ARCore). We create experiences that blend the physical world with compelling gameplay.

ARKitARCoreUnity ARLocation-Based
🔄
Mobile Game Porting

Bring your existing PC or console title to mobile, or port a mobile game to new platforms. We handle performance profiling, input remapping, UI adaptation, and store certification.

iOSAndroidPerformanceCertification
Game Genres

Every Genre. Every Audience.

150+ mobile games shipped across every major genre. We know what each one demands technically, creatively, and commercially.

Hyper Casual
One-tap · Ad monetised
🧩
Puzzle
Match-3 · Logic · IAP
⚔️
Action
Combat · Arcade · Fast-paced
Strategy
Base-build · Tower defence
🏎️
Racing
Arcade · PvP · Sim
🏙️
Simulation
City builder · Tycoon
Sports
Football · Cricket · Mass market
📚
Educational
K-12 · EdTech · COPPA
🗺
Adventure
Narrative · Exploration
Hyper Casual game screenshot
Hyper Casual📱 iOS & Android
Hyper Casual Game Development

Simple mechanics, addictive loops, maximum virality. We engineer hyper-casual titles optimised for Day 1 retention and ad monetisation, built fast, launched fast, scaled fast. Our hyper-casual games average top-20 chart positions within 30 days of launch.

8–12wk
Avg timeline
40+
Titles shipped
4.6
Avg rating
UnityiOSAndroidAdMobMeta Audience
Start a Hyper Casual Project →
Puzzle game screenshot
Puzzle📱 iOS & Android
Puzzle Game Development

Match-3, logic, physics, and word puzzles engineered for maximum D30 retention. We design level progressions, difficulty curves, booster systems, and IAP catalogues that keep players engaged through hundreds of levels.

500+
Levels avg
D30 42%
Retention avg
4.9
Avg rating
UnityIAPLevel DesignRevenueCat
Start a Puzzle Game →
Action game screenshot
Action📱 iOS & Android
Action Game Development

Fast-paced combat, tight controls, and satisfying feedback loops. Frame-perfect input handling, fluid animation state machines, and enemy AI that creates genuine challenge without frustrating players.

60fps
Target framerate
<16ms
Input latency
4.7
Avg rating
UnityUnrealPhysicsVFX
Start an Action Game →
Strategy game screenshot
Strategy📱 iOS & Android
Strategy Game Development

Base-building, tower defence, turn-based, and 4X strategy for mobile. Deep meta-game systems, clan mechanics, and resource economies that create long-term engagement and high LTV.

D90 28%
Retention
High LTV
Revenue
4.7
Avg rating
UnityClan SystemsEconomy Design
Start a Strategy Game →
Racing game screenshot
Racing📱 iOS & Android
Racing Game Development

Arcade racers, realistic simulations, and kart games. Vehicle physics, procedural track systems, and PvP league structures with real-time and async multiplayer modes.

60fps
Target
PvP leagues
Multiplayer
4.6
Avg rating
UnityVehicle PhysicsPhoton
Start a Racing Game →
Simulation game screenshot
Simulation📱 iOS & Android
Simulation Game Development

City builders, tycoons, life simulators, and management games. Complex interdependent systems that feel alive and satisfying to master, with progression hooks that drive both engagement and monetisation.

Deep meta
Systems
High session
Time on app
4.7
Avg rating
UnityECSEconomy Design
Start a Simulation Game →
Sports game screenshot
Sports📱 iOS & Android
Sports Game Development

Football, cricket, basketball including fully licensed titles. Authentic physics simulations, career modes, live match events, and multiplayer leagues that rival console-quality on mobile.

Mass market
Audience
Live events
Season content
4.6
Avg rating
UnityPhysicsPvP
Start a Sports Game →
Educational game screenshot
Educational📱 iOS & Android
Educational Game Development

K-12 learning games, language apps, and skill-building tools built with genuine pedagogical frameworks. Game mechanics that reinforce the learning objective with full COPPA compliance.

COPPA ready
Compliance
K-12 focus
Age range
4.8
Avg rating
UnityCOPPACurriculum
Start an Educational Game →
Adventure game screenshot
Adventure📱 iOS & Android
Adventure Game Development

Narrative-driven experiences, exploration, hidden object, and point-and-click adventures. Branching story systems, environmental storytelling, and inventory mechanics that immerse players in worlds they want to stay in.

Story driven
Narrative
Premium +IAP
Revenue model
4.8
Avg rating
UnityNarrativePremium
Start an Adventure Game →
Why Nine Pixels

Why Studios Choose Us for Mobile Games

We’ve shipped 150+ mobile titles. Here’s what that experience looks like in practice.

🎯
Retention-First, Always

Every feature, loop, and UX decision is evaluated against D1, D7, and D30 retention benchmarks before it ships. We’ve built this discipline across 150+ titles and it shows in the metrics.

📈
Monetisation Built In, Not Bolted On

IAP flows, ad placement, and economy design are part of the GDD, not an afterthought. We’ve helped games increase ARPDAU by up to 3x through monetisation architecture alone.

📱
Device Coverage That Actually Matters

We test on 50+ real device/OS combinations before any build ships. No emulator shortcuts. Android fragmentation is real, we treat it that way, and crash-free rates reflect it.

👥
One Team, Start to Finish

The team that designs your game ships it and runs your live ops. No handoffs, no knowledge lost, no finger-pointing across agencies. Same people, same context, from GDD to Season 5.

Client Testimonials

What Our Clients Say

Trusted by studios, publishers & brands across the UK, Europe, and beyond.

Mobile Game

Nine Pixels delivered our mobile game on time and on budget. Their Unity team was exceptional, they anticipated problems before they became blockers and the quality of the final product exceeded everything we had scoped. We’re already in talks for our next title.

RH
Rob Hartley
CEO, Ironforge Studios · London, UK
Hyper Casual

We brought Nine Pixels in to build our hyper casual title. Best call we made on that project. The team knew exactly what they were doing and we shipped two months ahead of schedule.

KO
Karen O'Brien
Head of Production, Apex Interactive · Manchester
Dedicated Team

The dedicated team model was perfect for us. Nine Pixels assigned us developers, a 3D artist, and a QA lead, they felt like an extension of our own studio from day one. Our game hit 500K downloads in the first week of launch.

AK
Ahmed Khan
Founder, NovaByte Games · Dubai, UAE
WebGL

Nine Pixels built our WebGL game from the ground up, browser optimisation, game economy, cross-platform support, everything. Their expertise across both Unity and web deployment is rare. Huge commercial success and we’re building a sequel together.

TN
Tom Nakamura
Co-founder, PlayForge Labs · Singapore
Co-development

What sets Nine Pixels apart is that they think like game developers, not contractors. They pushed back when our design decisions would have hurt the player experience, and they were right every time. Our retention metrics are the best we’ve ever seen across 12 titles.

LF
Luca Ferrara
VP Product, Stormgate Entertainment · Milan
Staff Augmentation

We needed senior Unity developers urgently mid-project. Nine Pixels had them onboarded and contributing within 72 hours. Their talent pool is genuinely impressive and the communication was flawless throughout. We’ll use them again without hesitation.

CD
Claire Dubois
CTO, PixelPulse Studios · Toronto, Canada
How We Deliver

From Concept to Live Game

A six-stage process built specifically for mobile, designed to reduce risk, maintain quality, and hit your launch window.

2wk
Sprint cycles
150+
Games shipped
100%
IP ownership
🔍
01
Discovery & Strategy

Market analysis, audience research, competitive benchmarking, technology recommendation, and a delivery roadmap with defined milestones and sprint structure.

GDD FoundationsTech StackRoadmap
💡
02
Game Design & Prototyping

Full Game Design Document, core loop prototyping, monetisation model, art style exploration, and player persona mapping. You approve before development begins.

GDDWireframesCore Loop Prototype
⚙️
03
Production

Two-week agile sprints. Playable build every cycle. Daily standups, shared Jira board, direct access to your development team. Full transparency throughout.

Unity / UnrealAgile SprintsPlayable Builds
🧪
04
QA & Soft Launch

Functional, performance, regression, and localisation testing across 50+ device/OS combinations. Soft launch in a test market with analytics to validate KPIs before global rollout.

50+ DevicesSoft LaunchAnalytics Validation
🚀
05
Global Launch

Store submission, ASO strategy, metadata optimisation, screenshot production, and day-one monitoring. We stay online through launch to catch and resolve any critical issues.

App StoreGoogle PlayASO
📊
06
Live Operations

Seasonal events, content updates, A/B tested IAP adjustments, ad optimisation, new feature development, and ongoing retention analysis. Post-launch is where revenue compounds.

EventsA/B TestingMonetisation
Technology

Mobile Game Tech Stack

The engines, SDKs, frameworks, and tools we use to build, launch, and scale your mobile game.

🎮
Unity 6
Primary Engine
Unreal Engine 5
AAA Mobile
🍎
Swift / SwiftUI
iOS Native
🤖
Kotlin
Android Native
💙
Flutter
Cross-Platform
⚛️
React Native
Cross-Platform
🍎
App Store
iOS Distribution
🤖
Google Play
Android Distribution
📱
TestFlight
iOS Beta Testing
🔧
Firebase App Distribution
Android Beta
🔍
App Store Connect
iOS Management
📈
Play Console
Android Management
💰
AdMob
Google Ad Network
🔥
Meta Audience
Facebook Ads
🐳
IronSource
Mediation
🔷
AppLovin MAX
Ad Mediation
RevenueCat
IAP Management
📋
Braze
CRM & Push
🔥
Firebase
Backend & Analytics
🗃️
PlayFab
LiveOps Platform
📊
GameAnalytics
Player Analytics
🎲
Nakama
Game Server
☁️
AWS GameLift
Multiplayer Hosting
🔁
Photon Fusion
Real-Time Multiplayer
🏭
Jira
Project Management
📐
Figma
UI/UX Design
📾
Blender
3D Art
🎨
Photoshop
2D Art
🔌
GitHub / GitLab
Version Control
🐳
Docker / CI-CD
DevOps
FAQ

Frequently Asked Questions

Everything you need to know about working with Nine Pixels on your mobile game.

How long does it take to build a mobile game?+
It depends on scope. A hyper-casual title can be ready for soft launch in 8–12 weeks. A mid-core game with progression systems, IAP, and live ops infrastructure typically takes 4–8 months. We agree a specific timeline during the discovery phase and build the roadmap around it.
What does a mobile game project cost?+
Hyper-casual titles typically start from £25k–£60k. Mid-core games with full feature sets and live ops start from £80k. Multiplayer titles with dedicated server infrastructure start from £120k+. We provide a detailed quote after a free discovery call, no commitment required.
Do you build for iOS and Android simultaneously?+
Yes. We use Unity as our primary engine which allows us to build, test, and ship to both platforms from a single codebase. Both App Store and Google Play submissions are handled as part of the same project, with platform-specific optimisation for each.
Who owns the game and source code?+
You do, entirely. Full IP and source code ownership transfers to you on final payment. We retain no licensing rights, royalties, or ongoing claims. NDAs are available and encouraged from the start of the discovery phase.
Can you help with monetisation and live ops after launch?+
Absolutely, and we recommend it strongly. Live operations is where most mobile game revenue is made. We offer ongoing live ops as a retainer: seasonal events, A/B-tested IAP adjustments, content updates, analytics review, and ad yield optimisation.
What if I already have a team: can I hire specific roles?+
Yes. Through our Staff Augmentation model you can hire individual Unity developers, 2D/3D artists, QA engineers, or backend developers to plug directly into your existing workflow. Most embedded developers are up and contributing within 72 hours.
Do you handle App Store and Google Play submission?+
Yes, full submission management is included. We prepare all metadata, screenshots, preview videos, age ratings, privacy declarations, and localisation. We manage the review process and respond to any rejection notices until the game is live.
How do I get started?+
Book a free 30-minute discovery call. We’ll discuss your concept, timeline, and budget, and give you honest advice on the best approach before you commit to anything. No sales pitch, no obligation.
Start Your Project

Let’s Build Your Next Mobile Game

Tell us about your game and we’ll send a free project proposal back within 24 hours.

Get a Free Quote See Our Work