Skip the months-long hiring process. Nine Pixels gives you access to a curated network of senior game engineers, artists, and QA specialists: vetted, available, and ready to contribute from week one.
No recruiters, no CV sifting, no wasted interviews. We match you with the right developer fast.
Tell us the role, tech stack, seniority level, engagement type, and start date. The more detail the better: we use it to match precisely rather than broadly.
Within 72 hours we send you a shortlist of 2–3 pre-vetted candidates with profiles, portfolios, and availability. You choose who to interview: or we can manage the process for you.
Agree terms, onboard, and start building. Developers join as staff augmentation, a dedicated team, or on a project basis: whichever model suits your current need.
From gameplay engineers to technical artists, every role your game team needs, vetted and available.
Don’t see the role you need? Contact us →, we place across all game development disciplines.
Every developer in our network has passed a rigorous four-stage vetting process before their first engagement.
We review shipped game credits, playable builds, and code samples. Portfolio quality and relevance to game development is the first filter: generic software portfolios don’t pass.
A role-specific technical assessment, a real game development task, not a whiteboard algorithm. Unity devs build a small gameplay system. Artists complete a timed asset brief. Engineers solve actual architecture problems.
A 60-minute live interview with a senior Nine Pixels engineer or art director. Code reviewed live, architecture decisions discussed, and communication quality assessed: because great developers need to work with teams.
New developers complete a paid trial engagement on a real project before joining the wider network. Only those who meet quality, communication, and deadline standards earn a permanent network place.
Choose the model that fits your current need, or mix and match as your requirements evolve.
Individual developers who join your existing team and work within your processes, tools, and culture. You direct the work; we handle contracts, payroll, and HR.
A fully managed team working exclusively on your game, with a team lead, sprint planning, daily standups, and regular reporting. We handle management; you focus on your product.
A defined deliverable at a fixed price with a set timeline. Best for well-scoped work: a game port, a specific feature, an art production batch, or a QA cycle.
Game development talent is scarce. Finding it, vetting it, and retaining it is expensive and slow. Here’s how we make it easier.
Traditional recruitment takes 6–12 weeks. We send you a shortlist of 2–3 vetted candidates within 72 hours of your brief, ready to interview, not waiting to be found.
General tech recruiters can’t tell a Unity developer who’s shipped games from one who’s done tutorials. Our vetting is done by game developers, we know the difference.
Ramp up for a major milestone, scale back during a quiet phase. Staff augmentation developers can be added or released with two weeks’ notice: no redundancy cost, no long-term commitment.
Traditional recruiters charge 15–25% of annual salary as a placement fee. We don’t. You pay for the developer’s time at a transparent day rate, nothing hidden, nothing extra.
Our network spans every major game engine, platform, and discipline.
Common questions about hiring game developers through Nine Pixels.
Tell us the role and we’ll send you a shortlist of pre-vetted candidates within 72 hours.