Launch is just the beginning. Nine Pixels runs the live operations and monetization systems that keep players engaged, reduce churn, and grow revenue month after month.
The full stack of post-launch services that keep players playing and revenue growing.
End-to-end seasonal event design and delivery, theming, content creation, economy balancing, and post-event analysis. We plan 12-month calendars that give players a reason to return every week.
IAP catalogue architecture, price point testing, bundle design, starter packs, and offer timing. We design monetisation systems that feel fair to free players and rewarding to paying ones, maximising LTV without damaging retention.
Full battle pass design and implementation, track structure, reward cadence, premium tier, and seasonal resets. We also design and integrate subscription products that generate reliable recurring revenue.
Ad network setup, mediation stack configuration, rewarded video placement, interstitial timing, and ongoing yield optimisation. We manage AdMob, Meta Audience Network, IronSource, and AppLovin MAX to maximise eCPM without hurting retention.
Game analytics instrumentation, custom dashboard setup, funnel analysis, cohort segmentation, and A/B test design. We turn your player data into a continuous improvement loop, testing, learning, and shipping changes every sprint.
Personalised re-engagement campaigns, lapsed player win-back flows, and in-game message targeting using Braze, OneSignal, or Firebase Cloud Messaging. We segment by player behaviour, not just time since last session.
150+ mobile games shipped across every major genre. We know what each one demands technically, creatively, and commercially.

Simple mechanics, addictive loops, maximum virality. We engineer hyper-casual titles optimised for Day 1 retention and ad monetisation, built fast, launched fast, scaled fast. Our hyper-casual games average top-20 chart positions within 30 days of launch.

Match-3, logic, physics, and word puzzles engineered for maximum D30 retention. We design level progressions, difficulty curves, booster systems, and IAP catalogues that keep players engaged through hundreds of levels.

Fast-paced combat, tight controls, and satisfying feedback loops. Frame-perfect input handling, fluid animation state machines, and enemy AI that creates genuine challenge without frustrating players.

Base-building, tower defence, turn-based, and 4X strategy for mobile. Deep meta-game systems, clan mechanics, and resource economies that create long-term engagement and high LTV.

Arcade racers, realistic simulations, and kart games. Vehicle physics, procedural track systems, and PvP league structures with real-time and async multiplayer modes.

City builders, tycoons, life simulators, and management games. Complex interdependent systems that feel alive and satisfying to master, with progression hooks that drive both engagement and monetisation.

Football, cricket, basketball including fully licensed titles. Authentic physics simulations, career modes, live match events, and multiplayer leagues that rival console-quality on mobile.

K-12 learning games, language apps, and skill-building tools built with genuine pedagogical frameworks. Game mechanics that reinforce the learning objective with full COPPA compliance.

Narrative-driven experiences, exploration, hidden object, and point-and-click adventures. Branching story systems, environmental storytelling, and inventory mechanics that immerse players in worlds they want to stay in.
Choose the model that fits your project, timeline, and budget, or let us recommend the right one.
Locked scope, locked budget. Ideal for well-defined projects where you need predictable costs. Milestones are documented and agreed before a line of code is written.
Learn MoreA full cross-functional team, developers, artists, QA, and PM, working exclusively on your game. Scale up or down as your project evolves.
Learn MoreEmbed Nine Pixels specialists into your existing studio. Fill skill gaps, hit a deadline, or scale a team, developers plugged in within days, not months.
Learn MoreTrue partnership, shared sprint planning, feature ownership, and accountability across design, engineering, and art. Your team and ours, one roadmap.
Learn More50+ games under live management. Here’s what we do differently.
Every live ops decision we make is backed by data. We instrument your game, build dashboards, and run controlled experiments before shipping any change. We never optimise on gut feel.
We plan live ops quarters in advance, seasonal themes, major events, balance updates, and monetisation experiments mapped out so there are no gaps and no scrambled last-minute content drops.
We design monetisation systems with retention metrics in the same room as revenue targets. We’ve seen too many games destroy their DAU with aggressive monetisation. Ours don’t.
Two-week live ops sprints. A/B test results reviewed every cycle. Changes shipped continuously. The games we manage improve measurably every month, not just at major update milestones.
A continuous improvement loop that compounds month over month.
We review your analytics, monetisation stack, and current retention metrics to establish a baseline and identify the highest-impact opportunities.
We plan a 12-month live ops calendar with seasonal events, monetisation experiments, and content drops mapped to your player calendar.
Two-week sprints. Every sprint delivers live content, a/b tests, and data review. Changes ship continuously with full QA before each deployment.
Post-event analysis, A/B test results, and cohort performance reviewed every sprint. Learnings feed directly into the next cycle’s decisions.
Every improvement compounds. ARPDAU, D30 retention, and session length grow month over month as our understanding of your players deepens.
The platforms, SDKs, and analytics tools we use to run and optimise your live game.
Common questions about our live operations and monetization services.
Tell us about your game and current metrics, we’ll come back with a live ops audit and a clear plan to improve them.