Unity Live-Ops & Monetisation Services | Nine Pixels
Live-Ops & Monetisation

Your game launched.
Now make it grow.

Most games don’t fail at launch — they flatten three months later. We run the live-ops that turn a plateaued title into compounding retention and revenue: seasonal events, battle passes, A/B-tested IAP, and the analytics behind every decision. No rebuild required.

Operators, not contractors — we run our own live titles
Retention & revenue targets written into the contract
Senior team, onboarded in days
The problem

A launched game isn’t a finished game.

You shipped. You got installs. The early numbers looked good — and then the curve bent the wrong way. Day-30 retention slipped, ARPDAU stalled, and the store reviews started asking for “new content” you don’t have the bandwidth to ship.

This is the most expensive moment in a game’s life, because the players are already there. Every week without fresh events, offers, and reasons to come back is revenue walking out the door — revenue you already paid to acquire.

Live-ops is the difference between a game that fades and one that compounds.

The problem is it’s a full-time discipline most studios don’t have in-house.

What’s included

Everything that turns a live game into a growing one.

We plug in as your live-ops team and run the systems that move retention and revenue.

🎯
Live Events & Content Cadence

Seasonal events, limited-time modes, and a content calendar that gives players a reason to return every week. Synced with your store listing so discovery and gameplay tell the same story.

💳
Monetisation & IAP

Battle passes, offer design, store layout, and A/B-tested pricing flows — built to lift ARPDAU and LTV without nuking retention or pay-to-win backlash.

📊
Analytics & Experimentation

Proper instrumentation, cohort analysis, and a hypothesis → test → learn loop. Every change is measured, so you know what’s working and why.

🔄
ASO & Re-engagement

Review mining, metadata and creative refreshes timed to your events, and push/notification flows that bring lapsed players back.

The process

From teardown to results in four steps.

1
Free
Live-Ops Teardown

We play your game, read your reviews, and look at the store data we can see. You get 2–3 concrete, specific opportunities — yours to keep whether we work together or not.

2
Targets agreed
The Plan & Targets

We agree the numbers that matter — D1/D7/D30 retention, ARPDAU, conversion — and a prioritised roadmap to move them. Those targets go into the contract as deliverables, not wishes.

3
Build & ship
The Sprint

Our team builds and ships: events, monetisation systems, instrumentation. Fast, senior, AI-augmented production — every output checked by a senior before it touches your build.

4
Loop
Measure & Iterate

We track the agreed metrics every sprint and report exactly where things stand. What works gets scaled; what doesn’t gets cut. Live-ops is a loop, not a launch.

Our commitment

We commit to your numbers — in writing.

Most studios agree on features. We agree on outcomes. Before we write a line of code, we define the retention and revenue targets your game needs to hit, and we put them in the contract. Then we track them every sprint and tell you honestly where we are.

It’s a higher bar to hold ourselves to. It’s also the only way live-ops should be sold.

Why Nine Pixels

We operate our own live games.
We’ll operate yours like owners.

01
We’re operators, not contractors.

We run our own live mobile titles, so we come at your game as people who live the same retention and revenue problems daily — not an agency reading a playbook.

02
One team, end to end.

Design, engineering, art, QA, and live-ops under one contract and one accountability line. No handoffs, no finger-pointing when something breaks after launch.

03
Senior team, fair value.

A UK-led studio with a senior global team. You get the quality and communication of a Western studio at a price that makes an ongoing live-ops engagement actually sustainable.

Client results

Studios trust us with their live games.

What sets Nine Pixels apart is that they think like game developers, not contractors. Our retention metrics are the best we’ve ever seen.

Luca Ferrara
VP Product

Having targets in the contract felt bold at first. In practice it just meant we were always aligned on what mattered. I’d never go back to the features-only model.

Studio Lead
Mobile Studio

Want results like these for your game?

Get a free live-ops teardown
Engagement models

Start small. Scale when the numbers prove it.

Every engagement starts with a free teardown so you know exactly what you’re buying.

Fixed scope
Live-Ops Sprint

A focused, fixed-price engagement to ship your first event and monetisation improvement and prove the lift. Best first step — low risk, clear deliverables, measurable result.

No prices on-page — we’ll recommend the right model on the call. No pressure, no obligation.

Common questions.

Will this work without rebuilding my game?+
Almost always, yes. Live-ops is additive — events, offers, and systems layered onto what you’ve already built. We start with what moves the needle fastest for the least disruption.
My game is on Unity — is that a fit?+
Perfect fit. Unity live-service titles are our core. We also work across other stacks; tell us your setup on the call.
How fast can you start?+
The teardown is immediate. Sprint work typically begins within days of agreeing scope — our team onboards fast.
What if my numbers are already declining?+
That’s exactly when live-ops earns its keep. A plateauing or declining live game with real players is the highest-ROI situation we work on.
How do you charge?+
Fixed-price for a first sprint, or a monthly retainer for ongoing live-ops. We’ll recommend the right model on the call — no pressure, no obligation.
Free & no obligation

See what your game is leaving on the table.

Send us your game and we’ll send back 2–3 specific live-ops opportunities — free, no obligation. If they’re useful and you want help shipping them, we’ll talk. If not, they’re yours to run yourself.

Get my free live-ops teardown
Free 30-min call No pitch, no obligation Reply within 24 hours