Most games don’t fail at launch — they flatten three months later. We run the live-ops that turn a plateaued title into compounding retention and revenue: seasonal events, battle passes, A/B-tested IAP, and the analytics behind every decision. No rebuild required.
You shipped. You got installs. The early numbers looked good — and then the curve bent the wrong way. Day-30 retention slipped, ARPDAU stalled, and the store reviews started asking for “new content” you don’t have the bandwidth to ship.
This is the most expensive moment in a game’s life, because the players are already there. Every week without fresh events, offers, and reasons to come back is revenue walking out the door — revenue you already paid to acquire.
The problem is it’s a full-time discipline most studios don’t have in-house.
We plug in as your live-ops team and run the systems that move retention and revenue.
Seasonal events, limited-time modes, and a content calendar that gives players a reason to return every week. Synced with your store listing so discovery and gameplay tell the same story.
Battle passes, offer design, store layout, and A/B-tested pricing flows — built to lift ARPDAU and LTV without nuking retention or pay-to-win backlash.
Proper instrumentation, cohort analysis, and a hypothesis → test → learn loop. Every change is measured, so you know what’s working and why.
Review mining, metadata and creative refreshes timed to your events, and push/notification flows that bring lapsed players back.
We play your game, read your reviews, and look at the store data we can see. You get 2–3 concrete, specific opportunities — yours to keep whether we work together or not.
We agree the numbers that matter — D1/D7/D30 retention, ARPDAU, conversion — and a prioritised roadmap to move them. Those targets go into the contract as deliverables, not wishes.
Our team builds and ships: events, monetisation systems, instrumentation. Fast, senior, AI-augmented production — every output checked by a senior before it touches your build.
We track the agreed metrics every sprint and report exactly where things stand. What works gets scaled; what doesn’t gets cut. Live-ops is a loop, not a launch.
Most studios agree on features. We agree on outcomes. Before we write a line of code, we define the retention and revenue targets your game needs to hit, and we put them in the contract. Then we track them every sprint and tell you honestly where we are.
It’s a higher bar to hold ourselves to. It’s also the only way live-ops should be sold.
We run our own live mobile titles, so we come at your game as people who live the same retention and revenue problems daily — not an agency reading a playbook.
Design, engineering, art, QA, and live-ops under one contract and one accountability line. No handoffs, no finger-pointing when something breaks after launch.
A UK-led studio with a senior global team. You get the quality and communication of a Western studio at a price that makes an ongoing live-ops engagement actually sustainable.
What sets Nine Pixels apart is that they think like game developers, not contractors. Our retention metrics are the best we’ve ever seen.
Having targets in the contract felt bold at first. In practice it just meant we were always aligned on what mattered. I’d never go back to the features-only model.
Want results like these for your game?
Get a free live-ops teardownEvery engagement starts with a free teardown so you know exactly what you’re buying.
A focused, fixed-price engagement to ship your first event and monetisation improvement and prove the lift. Best first step — low risk, clear deliverables, measurable result.
Your dedicated live-ops team on a monthly basis — a continuous calendar of events, experiments, and optimisation. For studios ready to make live-ops a permanent revenue engine.
No prices on-page — we’ll recommend the right model on the call. No pressure, no obligation.
Send us your game and we’ll send back 2–3 specific live-ops opportunities — free, no obligation. If they’re useful and you want help shipping them, we’ll talk. If not, they’re yours to run yourself.
Get my free live-ops teardown