Senior iOS, Android, Unity, and Flutter engineers who have shipped mobile games, not just built apps. Real device optimisation, monetisation integration, and store submission experience included.
Mobile game development is a discipline of constraint, you’re building for devices with wildly varying GPU capabilities, thermal limits, and memory budgets. Our mobile developers understand these constraints because they’ve hit them on shipped titles.
iOS or Android native, Unity mobile, Flutter for a game-adjacent app, we match to your stack and platform targets.
Swift and Kotlin development with deep platform knowledge, not just Unity targeting both platforms, but native code for maximum performance and platform feature access.
Unity, Flutter, and React Native developers who understand the trade-offs between cross-platform reach and native performance, and know when to use which.
Ad networks (IronSource, AppLovin, Unity Ads), IAP flows, subscription handling, and the sandbox-to-production testing discipline that prevents revenue-blocking bugs.
60fps on mid-range hardware, not just flagship devices. Memory budget management, draw call optimisation, shader simplification, and thermal throttling awareness.
Skills and tech coverage across seniority levels in our network.
| Area | Technologies / Skills | Level |
|---|---|---|
| iOS Native | Swift, SwiftUI, UIKit, Xcode, TestFlight, App Store Connect | Mid Senior |
| Android Native | Kotlin, Jetpack Compose, Android Studio, Google Play Console | Mid Senior |
| Cross-Platform | Unity, Flutter, React Native, Xamarin | Mid Senior Lead |
| Performance | Profiling, memory management, battery optimisation, thermal testing | Senior Lead |
| Monetisation | Apple IAP, Google Billing, ad networks (IronSource, AppLovin, Unity Ads) | Mid Senior |
| Backend Integration | REST APIs, Firebase, PlayFab, push notifications, deep linking | Mid Senior |
Every developer in our network has passed a rigorous four-stage process before their first engagement.
Shipped game credits, playable builds, and code or art samples reviewed by senior Nine Pixels staff: not HR.
A role-specific real-world task, not algorithm puzzles. A task representative of actual day-to-day work in the role.
60-minute interview with a senior Nine Pixels specialist. Code or work reviewed live; communication quality assessed.
A paid trial on a real project before full network admission. Only those who hit quality and deadline standards are accepted.
Choose the model that fits your current need.
Individual developers who join your existing team, work in your tools, and follow your process.
A fully managed team with a lead, sprint planning, and weekly reporting: working exclusively on your game.
A defined deliverable at a fixed price with a set timeline. Best for well-scoped, bounded work.
Faster, more reliable, and more accountable than traditional recruitment.
Shortlist of 2–3 vetted candidates within 72 hours of your brief, ready to interview, not waiting to be found.
Vetted by game developers who know the difference between someone who’s shipped games and someone who’s done tutorials.
Ramp up for a milestone, scale back during a quiet phase. Add or release with two weeks’ notice.
Transparent day rates. No hidden recruitment charges. No 15–25% annual salary finder’s fee.
The full technology coverage across our Mobile Developer network.
Common questions about hiring mobile developers through Nine Pixels.
Submit your brief and we’ll send you a shortlist within 72 hours.