Hire Game UI/UX Designers | Nine Pixels
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Hire Pre-Vetted UI/UX Designers

Senior game interface designers who create UI that players understand immediately and enjoy using. HUD systems, menus, icon libraries, and UX flows: engine-ready and Figma-delivered.

GAME UI SYSTEM: MOBILE
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HOME
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EVENTS
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PROFILE
DELIVERABLES
Figma component library
HUD & menus
UX flow diagrams
Icon sets
Design system
TOOLS
Figma Photoshop Illustrator After Effects
What They Do

What Our UI/UX Designers Create

Game UI is a unique discipline. It needs to be readable at 60fps under pressure, clear during high-action gameplay, and beautiful at rest: all while communicating information that players need without disrupting immersion. Generic app designers rarely get this right.

Our vetted UI/UX designers have shipped game interfaces across mobile, PC, and console: and deliver Figma component libraries and engine-ready assets, not just pretty mockups.

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HUD & In-Game UI

HUD systems that communicate health, resources, minimap, and ability states without cluttering the screen. Designed for readability during action, not just on a static mockup.

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Menus & Navigation

Main menus, pause screens, settings, shop flows, and inventory systems: UX-tested for player comprehension with minimal friction and clear visual hierarchy.

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Icon & Asset Design

Inventory icons, skill badges, currency graphics, achievement art, and complete UI asset libraries: consistent style, readable at small sizes, delivered engine-ready.

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UX Flows & Prototyping

Player journey mapping, wireframes, interactive Figma prototypes, and usability testing: validating the experience before production art is created.

Skills & Seniority

What Our UI/UX Designers Know

Skills coverage across seniority levels.

AreaTechnologies / SkillsLevel
UI DesignHUD systems, menus, shop screens, inventory, onboarding flows, overlaysMid Senior Lead
UX DesignUser flows, wireframing, prototyping, usability testing, player journey mappingMid Senior
Visual DesignIcon sets, typography, colour systems, design systems, visual hierarchyMid Senior
Motion / AnimationUI animation, Lottie, After Effects, Unity UI transitionsSenior
Design ToolingFigma, Adobe XD, Photoshop, Illustrator, Zeplin, design tokensMid Senior Lead
Engine HandoffUnity UI Toolkit, UGUI, asset export, nine-slice, sprite atlasesSenior Lead
Our Vetting Process

Only the Top 5% Make It Through

Every developer in our network has passed a rigorous four-stage process before their first engagement.

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Portfolio Review

Shipped game credits, playable builds, and code or art samples reviewed by senior Nine Pixels staff: not HR.

60% filtered here
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Technical Test

A role-specific real-world task, not algorithm puzzles. A task representative of actual day-to-day work in the role.

25% filtered here
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Live Interview

60-minute interview with a senior Nine Pixels specialist. Code or work reviewed live; communication quality assessed.

8% filtered here
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Trial Engagement

A paid trial on a real project before full network admission. Only those who hit quality and deadline standards are accepted.

Top 5% accepted
Engagement Models

Three Ways to Work With Us

Choose the model that fits your current need.

STAFF AUGMENTATION
Extend Your Team

Individual developers who join your existing team, work in your tools, and follow your process.

  • Your tools and processes
  • Day-rate or monthly billing
  • Scale up or down with 2 weeks’ notice
  • No minimum term
DEDICATED TEAM
Your Own Studio

A fully managed team with a lead, sprint planning, and weekly reporting: working exclusively on your game.

  • Team lead included
  • Agile sprint delivery
  • Weekly demos and reports
  • Monthly billing
PROJECT-BASED
Fixed Scope & Price

A defined deliverable at a fixed price with a set timeline. Best for well-scoped, bounded work.

  • Fixed price, fixed scope
  • Milestone-based payment
  • QA and handover included
  • IP ownership transferred on completion
Why Nine Pixels

Why Studios Hire Through Us

Faster, more reliable, and more accountable than traditional recruitment.

72-Hour Shortlist

Shortlist of 2–3 vetted candidates within 72 hours of your brief, ready to interview, not waiting to be found.

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Game-Specific Vetting

Vetted by game developers who know the difference between someone who’s shipped games and someone who’s done tutorials.

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Flexible Scaling

Ramp up for a milestone, scale back during a quiet phase. Add or release with two weeks’ notice.

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No Placement Fees

Transparent day rates. No hidden recruitment charges. No 15–25% annual salary finder’s fee.

Client Testimonials

What Our Clients Say

Trusted by studios, publishers & brands across the UK, Europe, and beyond.

Mobile Game

Nine Pixels delivered our mobile game on time and on budget. Their Unity team was exceptional, they anticipated problems before they became blockers and the quality of the final product exceeded everything we had scoped. We’re already in talks for our next title.

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Rob Hartley
CEO, Ironforge Studios · London, UK
Hyper Casual

We brought Nine Pixels in to build our hyper casual title. Best call we made on that project. The team knew exactly what they were doing and we shipped two months ahead of schedule.

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Karen O'Brien
Head of Production, Apex Interactive · Manchester
Dedicated Team

The dedicated team model was perfect for us. Nine Pixels assigned us developers, a 3D artist, and a QA lead, they felt like an extension of our own studio from day one. Our game hit 500K downloads in the first week of launch.

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Ahmed Khan
Founder, NovaByte Games · Dubai, UAE
WebGL

Nine Pixels built our WebGL game from the ground up, browser optimisation, game economy, cross-platform support, everything. Their expertise across both Unity and web deployment is rare. Huge commercial success and we’re building a sequel together.

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Tom Nakamura
Co-founder, PlayForge Labs · Singapore
Co-development

What sets Nine Pixels apart is that they think like game developers, not contractors. They pushed back when our design decisions would have hurt the player experience: and they were right every time. Our retention metrics are the best we’ve ever seen across 12 titles.

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Luca Ferrara
VP Product, Stormgate Entertainment · Milan
Staff Augmentation

We needed senior Unity developers urgently mid-project. Nine Pixels had them onboarded and contributing within 72 hours. Their talent pool is genuinely impressive and the communication was flawless throughout. We’ll use them again without hesitation.

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Claire Dubois
CTO, PixelPulse Studios · Toronto, Canada
Tech Stack

Technologies & Tools

Full coverage across our UI/UX Designer network.

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Figma
UI Design & Components
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Photoshop
UI Artwork
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Illustrator
Icons & Vector
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Adobe XD
Prototyping
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Zeplin
Design Handoff
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Procreate
Concept Art
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After Effects
UI Motion Design
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LottieFiles
Web / Mobile Animation
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Figma Prototyping
Interactive Mockups
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Unity Animator
UI State Machines
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Spine 2D
UI Character Animation
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Animate CC
Frame Animation
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Unity UI Toolkit
Modern Unity UI
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Unity UGUI
Canvas-Based UI
Unreal UMG
Unreal UI System
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TexturePacker
Sprite Atlases
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Design Tokens
System Variables
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Git LFS
Asset Version Control
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User Flow Mapping
UX Architecture
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Usability Testing
Player Research
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Wireframing
Lo-Fi Prototypes
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Analytics Review
Data-Driven UX
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Competitive Analysis
Market Research
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Player Testing
Feedback Sessions
FAQ

Hiring UI/UX Designers : FAQs

Common questions about hiring ui/ux designers through Nine Pixels.

What’s the difference between a UI designer and a UX designer for games?+
UI (User Interface) designers create the visual design of game interfaces (the look of menus, HUDs, icons, and screens. UX (User Experience) designers focus on how players navigate and interact with those interfaces) flows, friction points, onboarding, and cognitive load. Most strong game UI/UX designers cover both, but the emphasis varies. Tell us which is more critical for your project.
Can UI/UX designers deliver engine-ready assets?+
Yes, at Senior level. Our Senior and Lead UI/UX designers understand Unity UI Toolkit, UGUI, and Unreal UMG: they deliver sprite atlases, nine-slice assets, and Figma component libraries with correct pivot points and export settings for engine import. They can also support implementation directly.
Do you have designers with mobile game UI experience?+
Yes. Mobile game UI has specific constraints, small touch targets, safe area handling, landscape/portrait switching, and visual hierarchy that works at small screen sizes under time pressure. Our mobile UI designers have shipped titles across iOS and Android and understand these constraints from experience.
Can a UI/UX designer extend our existing design system?+
Yes. Extending an existing game’s UI style is a common engagement. We request existing Figma files, component libraries, and brand guidelines before matching a designer. We run a small style-match test before committing to full production to confirm the designer can work within your established visual language.
Do you have designers who can animate UI elements?+
Yes. UI animation (menu transitions, button feedback, HUD pulse effects, loading sequences) is covered by Senior UI/UX designers in our network who work in After Effects and Lottie, or implement animations directly in Unity Animator. Flag animation as a requirement in your brief.
How do UI/UX designers hand off work to developers?+
Handoff typically happens via Figma with annotated specs, component libraries, and design tokens. Senior designers in our network produce developer-ready handoff documents that include asset dimensions, spacing specifications, interaction states, and export-ready assets: minimising back-and-forth with the engineering team.
Start Hiring

Ready to Hire a UI/UX Designer?

Submit your brief and we’ll send you a shortlist within 72 hours.

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