Nine Pixels builds immersive AR and VR experiences that blur the line between the digital and physical, from location-based mobile AR games to standalone VR titles on Meta Quest and PlayStation VR2.
The full spectrum of XR development, from mobile AR to standalone VR to mixed reality.
Games built for Meta Quest 2, 3, and Pro, fully standalone with no PC required. We design for the Quest’s GPU constraints, hand tracking API, and social features, and manage the full Meta Store submission and review process.
VR games for PlayStation VR2 using Sony’s Sense controllers with adaptive triggers and haptic feedback. We handle the full PSVR2 development pipeline including Sony certification and PlayStation Store submission.
High-fidelity VR experiences for HTC Vive, Valve Index, and PC VR headsets via SteamVR. PC VR allows maximum visual quality, we target 90fps with HDRP or UE5 rendering for experiences that push the boundaries of what VR can look like.
Location-based, marker-based, and surface-detection AR games for iOS and Android. ARKit on iPhone and ARCore on Android unlock world-scale AR, object occlusion, and LiDAR depth sensing for genuinely immersive mobile AR gameplay.
Passthrough MR experiences for Meta Quest 3 that blend digital content with the real world. Scene understanding, spatial anchors, and room-scale interaction design for MR games that genuinely feel anchored in your physical environment.
GPS-anchored AR games and experiences that place digital content in the real world at specific locations. Multiplayer AR with shared world state, points of interest, geofencing, and the full Niantic Lightship or Mapbox integration.
We hold active developer accounts and up-to-date device knowledge across every major AR and VR platform.
150+ mobile games shipped across every major genre. We know what each one demands technically, creatively, and commercially.

Simple mechanics, addictive loops, maximum virality. We engineer hyper-casual titles optimised for Day 1 retention and ad monetisation, built fast, launched fast, scaled fast. Our hyper-casual games average top-20 chart positions within 30 days of launch.

Match-3, logic, physics, and word puzzles engineered for maximum D30 retention. We design level progressions, difficulty curves, booster systems, and IAP catalogues that keep players engaged through hundreds of levels.

Fast-paced combat, tight controls, and satisfying feedback loops. Frame-perfect input handling, fluid animation state machines, and enemy AI that creates genuine challenge without frustrating players.

Base-building, tower defence, turn-based, and 4X strategy for mobile. Deep meta-game systems, clan mechanics, and resource economies that create long-term engagement and high LTV.

Arcade racers, realistic simulations, and kart games. Vehicle physics, procedural track systems, and PvP league structures with real-time and async multiplayer modes.

City builders, tycoons, life simulators, and management games. Complex interdependent systems that feel alive and satisfying to master, with progression hooks that drive both engagement and monetisation.

Football, cricket, basketball including fully licensed titles. Authentic physics simulations, career modes, live match events, and multiplayer leagues that rival console-quality on mobile.

K-12 learning games, language apps, and skill-building tools built with genuine pedagogical frameworks. Game mechanics that reinforce the learning objective with full COPPA compliance.

Narrative-driven experiences, exploration, hidden object, and point-and-click adventures. Branching story systems, environmental storytelling, and inventory mechanics that immerse players in worlds they want to stay in.
Choose the model that fits your project, timeline, and budget, or let us recommend the right one.
Locked scope, locked budget. Ideal for well-defined projects where you need predictable costs. Milestones are documented and agreed before a line of code is written.
Learn MoreA full cross-functional team, developers, artists, QA, and PM, working exclusively on your game. Scale up or down as your project evolves.
Learn MoreEmbed Nine Pixels specialists into your existing studio. Fill skill gaps, hit a deadline, or scale a team, developers plugged in within days, not months.
Learn MoreTrue partnership, shared sprint planning, feature ownership, and accountability across design, engineering, and art. Your team and ours, one roadmap.
Learn MoreXR requires a different depth of expertise. Here’s ours.
We treat VR comfort as a primary design constraint from day one, not a QA checkbox at the end. Locomotion system selection, vignetting, acceleration curves, and interaction distances are all designed to prevent discomfort across a wide range of players.
72fps minimum. 90fps target. We know exactly how to hit VR framerate requirements, foveated rendering, draw call budgets, dynamic resolution scaling, and platform-specific GPU techniques that keep the experience smooth without compromising visuals.
We design interactions that feel native to each XR platform, using hand tracking correctly on Quest, adaptive triggers on PSVR2, and LiDAR depth sensing on iPhone. The interaction model is designed for the hardware, not ported from a 2D game.
We hold active developer accounts with Meta, Sony, and Microsoft and have direct experience with Meta Store, PSVR2, and HoloLens certification processes. We build to platform requirements from the start and have an excellent first-pass cert rate.
A five-step process built around the unique demands of XR development.
Platform selection, interaction model design, comfort strategy, and GPU budget planning. We define what success looks like technically before building anything.
A playable prototype focused on the core XR interaction. User-tested for comfort and intuitiveness before any visual polish or full feature development.
Agile sprints with playable VR/AR builds every two weeks. Framerate monitored at every milestone. Direct team access throughout.
Full comfort testing with a diverse user group, platform technical requirement validation, and performance QA across all target hardware variants.
Meta Store, PlayStation, or SteamVR submission and certification management. Post-launch support and updates included.
The engines, SDKs, and tools we use to build and ship XR experiences.
Common questions about our XR development services.
Tell us about your AR or VR project and we’ll send a project proposal back within 24 hours.