Pre-vetted game developers who join your existing team, work in your tools, and follow your process: available within 72 hours. You direct the work; we handle contracts and payroll.
Staff augmentation places individual pre-vetted developers directly into your team. They use your Slack, access your repositories, attend your standups, and follow your sprint process.
This is the fastest model, most developers start within 72 hours. Ideal for filling a skill gap, ramping up for a milestone, or adding capacity without a full team build.
You need a Unity developer, 3D artist, or QA engineer for a defined period. Staff aug delivers that skill without a permanent hire.
Your team needs extra capacity for a launch or crunch phase. Add resource for 6–12 weeks, then release.
You have internal developers with established tools. A staff aug developer slots into that structure without disrupting it.
Want to see a developer work in your codebase before committing? Staff aug is a natural trial period.
Designed to minimise friction and maximise contribution speed.
Most developers start within 72 hours of engagement confirmation. No weeks of recruitment.
Developers join your Slack, access your Git, attend your standups, follow your sprint process. Zero disruption.
Simple transparent day-rate billing. No hidden fees, no overhead charges.
Every developer passed our four-stage vetting: portfolio, technical test, live interview, trial engagement.
Add developers, extend, or release with two weeks’ notice. No long-term commitment required.
If a developer is a great fit, convert to permanent hire with a one-time conversion fee.
From brief to building in 72 hours.
Role, tech stack, seniority, start date. The more detail the better.
2–3 pre-vetted candidate profiles within 72 hours. Review portfolios and choose who to interview.
Interview candidates directly or let us facilitate. You decide who joins.
Developer joins your Slack, accesses your repo, attends your first standup.
Extend, add more, or release with two weeks’ notice.
What makes us different from a generic recruiter.
Our vetting is done by game developers. We know the difference between someone who’s shipped and someone who’s done tutorials.
Shortlist within 72 hours of a complete brief. If we can’t, we tell you immediately.
Transparent day rates. No 15–25% annual salary finder’s fee.
Scale up, down, or exit with two weeks’ notice. No penalties, no minimums.
Common questions about staff augmentation for game development.
Submit a brief and we’ll send you a shortlist within 72 hours.