A fully managed, cross-functional game development team working exclusively on your project: engineers, artists, QA, and a team lead. You own the product; we handle everything else.
A dedicated team is a group of pre-vetted developers, artists, and QA specialists assembled specifically for your project: with a Team Lead managing day-to-day operations. You set the product direction; the team executes it.
Unlike staff augmentation where you manage individual contractors, a dedicated team operates as a self-managing unit with sprint planning, standups, and weekly demo delivery: giving you studio-level output without the hiring, HR, and management overhead of building an internal team.
Every dedicated team is composed to match your project’s specific needs, not a fixed template.
Sprint planning, daily standups, client reporting, and team coordination. Your single point of contact and accountability.
Unity, Unreal, or mobile developers building gameplay, systems, and integrations. 1–6 engineers depending on scope.
Character artists, environment artists, animators, and UI/UX designers: matched to your art style and pipeline.
Server, API, and live ops infrastructure where required: optional based on whether your game needs a backend.
Integrated QA within the team, writing test cases alongside development and executing them at every sprint milestone.
CI/CD setup, build automation, and deployment pipeline: optional for teams that need infrastructure support.
A straightforward onboarding process that gets your team building fast.
Tell us what you’re building, your tech stack, timeline, and the roles you need. We scope the team composition and confirm within 24 hours.
We select and present candidate profiles for each role. You approve the team composition before anyone is contracted.
Environment setup, codebase access, sprint planning, and first backlog grooming. The team is oriented and productive within one week.
Two-week sprints with playable builds every cycle. Weekly check-in with you; full transparency via shared project management tools.
Typical team configurations, all customisable to your specific project needs.
All team sizes are custom. Contact us based on your project scope and budget.
The advantages of a dedicated team over hiring individually or building in-house.
Building an internal team takes 3–6 months of recruiting, onboarding, and tooling. A dedicated team is assembled and building in 2–3 weeks.
The Team Lead handles standups, sprint planning, blockers, and team coordination. You focus on product decisions: not people management.
Scale the team up for a major milestone, down after a phase completes. Two weeks’ notice for any change: no redundancy costs, no long-term headcount commitment.
All IP, code, and assets belong to you from day one. Every team member signs a work-for-hire agreement before starting. No lock-in, no IP risk.
Common questions about building a dedicated game team through Nine Pixels.
Tell us about your project and we’ll propose a team composition and get back within 24 hours.