ShadowStrike: Mobile Tactical Shooter | Nine Pixels Case Study
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Game Development

ShadowStrike: Mobile Tactical Shooter

Full-Cycle Mobile Shooter · Unity · iOS & Android

👥9-person dedicated team
🕑14 months
📱iOS & Android
⚙️Unity 2022 LTS
ShadowStrike
Day-1 retention rate
41%
Crash rate post-launch
<0.3%
Day-7 retention
34%
On 3yr-old mid-range Android
60fps
Overview

ShadowStrike is a top-down tactical shooter built for mobile, designed from the ground up for touch controls. Nine Pixels handled the full development lifecycle from concept GDD through App Store launch: all engineering, art production, and QA.

The Challenge

The client had a strong GDD and funding but no internal development capability. Core challenge: delivering fluid, responsive shooting mechanics on mobile: a genre notorious for poor touch implementations. Non-negotiable: 60fps on mid-range Android devices up to three years old.

Our Solution

We assembled a 9-person dedicated team and built a custom input abstraction layer decoupling the control scheme from game logic, allowing touch responsiveness to be tuned independently. A predictive aim assist system (subtly correcting touch imprecision without being obvious) solved the mobile shooter feel problem. Performance required GPU instancing, aggressive LOD, a custom occlusion system, and hard per-system performance budgets established before development began.

Technology Stack
Unity 2022 LTSC#Unity DOTS (physics)AddressablesFirebasePlayFabUnity Ads + IronSourceShader GraphSpine 2DJenkins CI/CD
Results
41%
Day-1 retention rate
14mo
Full-cycle delivery
34%
Day-7 retention
60fps
On 3yr-old mid-range Android
<0.3%
Crash rate post-launch
7-day
Avg sprint cadence
Nine Pixels cracked the control-feel problem in a prototype within three weeks. Two studios before them spent six months and couldn't do it.
Creative Director, Independent Studio
Project Details
Client
Independent Studio, Europe
Duration
14 months
Team
9-person dedicated team
Platform
iOS & Android
Engine / Stack
Unity 2022 LTS
Category
Game Development
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