Work Models & Engagement Models | Nine Pixels
Work Models

Choose How We Work Together

Four engagement models, each designed for a different kind of project, team, and risk appetite. Compare them, understand the trade-offs, and choose the one that fits.

At a Glance

Compare All Four Models

A side-by-side view of the key dimensions, so you can make the right choice for your project before reading further.

📋 Fixed Price 👥 Dedicated Team ⚡ Staff Augmentation 🤚 Co-Development
Budget predictability High Medium Medium Medium
Scope flexibility Low High High Medium
Team control Low Medium High Shared
Management overhead Minimal Low Medium Shared
Time to start 1–2 weeks 2–3 weeks 72 hours 2–4 weeks
IP ownership ✓ Yours ✓ Yours ✓ Yours Negotiated
Minimum commitment Project scope Monthly None Agreed per deal
Best for Well-defined features, ports, art packs Ongoing development, live games Filling skill gaps, milestone ramp-up IP partnerships, revenue share deals
The Detail

Every Model Explained

The full picture on each engagement model, what it is, when to use it, and its trade-offs.

📋
FIXED PRICE
Fixed Price
A defined deliverable. A defined cost. A defined deadline.

Fixed price is exactly what it sounds like, you agree a scope, we agree a price, and we deliver to that scope within that budget. No surprises, no scope creep, no time-and-materials invoices that grow every month.

It works best when the deliverable is well-defined upfront, a game port, a specific feature set, a batch of art production, or a complete game with a clear GDD. The more ambiguous the scope, the less suitable fixed price becomes.

Timeline: Agreed per project
Payment: Milestone-based
IP: Transferred on completion
Revisions: Per agreed spec
Best for
  • Game ports to new platforms
  • Defined feature development
  • Art production with agreed asset list
  • QA cycles with fixed scope
  • MVP or prototype builds
  • Games with a complete GDD
Trade-offs to consider
  • Scope changes require a change order
  • Less flexibility mid-project
  • Requires detailed upfront specification
  • Discovery phase needed for complex projects
💡 WHEN TO CHOOSE THIS

You know what you want, you have a budget limit, and you need a firm commitment on delivery. You’re comfortable spending time upfront on a detailed spec.

👥
DEDICATED TEAM
Dedicated Team
A cross-functional team that works exclusively on your game, managed by us.

A dedicated team is your extended studio, engineers, artists, QA, and a Team Lead working exclusively on your project in two-week agile sprints. You set the product direction; the team executes it and reports to you weekly.

Unlike staff augmentation, you’re not managing individuals: the Team Lead handles standups, coordination, and sprint planning. You get studio output without the hiring, HR, and management overhead of building internally.

Team size: 3–20 people
Billing: Monthly
Notice: 2 weeks to scale
Lead: Included
Best for
  • Full-cycle game development
  • Live service / live ops games
  • Studios without internal dev capacity
  • Long-term ongoing development
  • Projects where scope evolves over time
  • When you want managed delivery
Trade-offs to consider
  • Higher monthly cost than single augmented devs
  • 2–3 week onboarding before full velocity
  • Less granular cost control vs fixed price
💡 WHEN TO CHOOSE THIS

You have ongoing development needs, you don’t want to manage individual contractors, and you need a team that can move fast without heavy client-side management.

STAFF AUGMENTATION
Staff Augmentation
Individual developers who join your team and work within your process.

Staff augmentation places individual pre-vetted developers directly into your existing team. They use your tools, attend your standups, follow your process, and report to your lead. You direct the work; we handle contracts and payroll.

This is the fastest model to activate, most developers can start within 72 hours of an engagement being agreed. It’s ideal for filling a specific skill gap, ramping up for a milestone, or adding capacity without committing to a full team.

Start: Within 72 hours
Billing: Day-rate or monthly
Notice: 2 weeks
Minimum: None
Best for
  • Filling a specific skill gap quickly
  • Milestone ramp-up without long commitment
  • Extending an existing internal team
  • When you want full control over the work
  • Short-term specialist requirements
  • Testing a developer before permanent hire
Trade-offs to consider
  • You manage the developer day-to-day
  • Works best with an existing team structure
  • No built-in project management layer
💡 WHEN TO CHOOSE THIS

You have an existing team and process, you know exactly what role you need to fill, and you want a developer who integrates into your workflow rather than adding management overhead.

🤚
CO-DEVELOPMENT
Co-Development
A true partnership, shared ownership, shared risk, shared upside.

Co-development is a partnership model where Nine Pixels contributes development capacity in exchange for a share of the game’s revenue or IP. We take on development risk alongside you, reducing your upfront cash requirement in exchange for long-term participation in the game’s success.

This model is not right for every project, we evaluate each co-development opportunity individually and take on very few per year. The game concept, market opportunity, and team quality all factor into our decision.

Structure: Revenue share or equity
Billing: Reduced rate + share
IP: Negotiated per deal
Evaluation: Case by case
Best for
  • Strong concept, limited upfront budget
  • Experienced studio team with track record
  • Games with clear commercial potential
  • Long-term publisher-developer style partnerships
  • Studios wanting a committed technical partner
Trade-offs to consider
  • We evaluate and accept very few projects
  • Revenue share reduces your long-term upside
  • Requires detailed concept and team assessment
  • Longer agreement negotiation before starting
💡 WHEN TO CHOOSE THIS

You have a compelling game concept, an experienced team, but limited capital. You’re willing to share the upside in exchange for a committed development partner who has skin in the game.

Decision Guide

Which Model Is Right for You?

Answer these four questions to find your model.

🔍
Is your scope fully defined?

Do you have a complete spec, asset list, or feature document that won’t change significantly during the project?

📋 Yes → Fixed Price
👥
Do you want to manage the team?

Do you have the bandwidth and process to direct individual developers, run standups, and manage delivery yourself?

No → Dedicated Team
Do you have a team already?

Is there an existing internal team that could benefit from one or two additional specialists filling a specific skill gap?

⚡ Yes → Staff Aug
🤚
Is budget the main constraint?

Do you have a strong concept and experienced team but limited upfront capital, and are willing to share the long-term upside?

🤚 Yes → Co-Dev

Still not sure? Talk to us, we’ll recommend the right model based on your specific situation, honestly.

150+
Projects delivered across all four engagement models
72hr
Average time to first staff augmentation candidate
95%
Client retention rate after first engagement
2wk
Notice period to scale any dedicated team up or down
Why Nine Pixels

Why It Matters Who You Work With

The engagement model matters. But so does the partner. Here’s what you get with Nine Pixels regardless of which model you choose.

🎯
Honest Model Recommendations

We’ll tell you which model genuinely suits your project, even if it’s a smaller engagement than we could otherwise sell. The wrong model damages projects; we’d rather get it right.

📈
Flexible Mid-Project

Projects change. We can switch engagement models mid-project if circumstances change, from fixed price to time-and-materials if scope expands, or from dedicated team to staff aug as the project matures.

🔒
Clear Contracts

Plain-language contracts that specify exactly what you’re getting, what we’re committed to, IP ownership terms, payment schedules, and notice periods. No ambiguous clauses, no hidden obligations.

💰
Transparent Pricing

Fixed price projects are quoted with clear milestone breakdowns. Dedicated team and staff aug engagements use transparent day rates with no hidden management fees. You always know what you’re paying for.

Client Testimonials

What Our Clients Say

Trusted by studios, publishers & brands across the UK, Europe, and beyond.

Mobile Game

Nine Pixels delivered our mobile game on time and on budget. Their Unity team was exceptional, they anticipated problems before they became blockers and the quality of the final product exceeded everything we had scoped. We’re already in talks for our next title.

RH
Rob Hartley
CEO, Ironforge Studios · London, UK
Hyper Casual

We brought Nine Pixels in to build our hyper casual title. Best call we made on that project. The team knew exactly what they were doing and we shipped two months ahead of schedule.

KO
Karen O'Brien
Head of Production, Apex Interactive · Manchester
Dedicated Team

The dedicated team model was perfect for us. Nine Pixels assigned us developers, a 3D artist, and a QA lead, they felt like an extension of our own studio from day one. Our game hit 500K downloads in the first week of launch.

AK
Ahmed Khan
Founder, NovaByte Games · Dubai, UAE
WebGL

Nine Pixels built our WebGL game from the ground up, browser optimisation, game economy, cross-platform support, everything. Their expertise across both Unity and web deployment is rare. Huge commercial success and we’re building a sequel together.

TN
Tom Nakamura
Co-founder, PlayForge Labs · Singapore
Co-development

What sets Nine Pixels apart is that they think like game developers, not contractors. They pushed back when our design decisions would have hurt the player experience: and they were right every time. Our retention metrics are the best we’ve ever seen across 12 titles.

LF
Luca Ferrara
VP Product, Stormgate Entertainment · Milan
Staff Augmentation

We needed senior Unity developers urgently mid-project. Nine Pixels had them onboarded and contributing within 72 hours. Their talent pool is genuinely impressive and the communication was flawless throughout. We’ll use them again without hesitation.

CD
Claire Dubois
CTO, PixelPulse Studios · Toronto, Canada
FAQ

Engagement Model FAQs

Common questions about how we work and which model to choose.

Can we switch models mid-project?+
Yes. We handle model transitions regularly. A common pattern is starting on fixed price for an MVP phase, then switching to a dedicated team for ongoing post-launch development. Or starting with staff augmentation for a specific feature, then expanding to a dedicated team as the project grows. We handle the transition so nothing falls through the gaps.
How does fixed price handle scope changes?+
Scope changes on a fixed price project are handled through a change order, a documented addition to the original scope with an agreed cost and timeline impact. We assess the change, quote it transparently, and get sign-off before doing any out-of-scope work. We never absorb scope creep silently and invoice for it at the end.
What’s included in a dedicated team’s monthly rate?+
The monthly rate covers developer day rates, Team Lead coordination (typically 10–15% of a senior developer rate), and standard tooling. QA is included as a team member when scoped. Infrastructure costs (hosting, third-party APIs, asset licenses) are billed separately at cost. We provide a full rate card before you commit.
How quickly can staff augmentation actually start?+
For developers in our network who are currently available, we can have them accessing your repository and attending your standup within 72 hours of contract signing. For developers with notice periods or prior commitments, it may be 1–2 weeks. We always confirm availability before shortlisting candidates.
How do you evaluate co-development projects?+
We assess co-development opportunities on four criteria: concept quality (is this a game we believe in?), team track record (has this team shipped before?), market opportunity (is there a clear audience and monetisation path?), and deal structure (does the revenue share make economic sense for both parties?). We take on very few co-dev projects per year and are selective by design.
Who owns the IP in each model?+
In Fixed Price, Dedicated Team, and Staff Augmentation: you own all IP created during the engagement, from day one. There is no conditional IP transfer and no retention of rights by Nine Pixels. Co-development IP ownership is negotiated per deal and documented in the partnership agreement before work begins.
Is there a minimum project size for fixed price?+
Our minimum fixed price engagement is typically £8,000: below that threshold the discovery, contract, and project management overhead makes the model inefficient for both sides. For smaller, well-defined tasks we recommend a short staff augmentation engagement with a senior developer who can execute quickly.
What happens at the end of a dedicated team engagement?+
We provide a structured handover: full code documentation, repository clean-up, knowledge transfer sessions with your team, and a final technical overview document. If you’re transitioning to an internal team or a different vendor, we make the handover as smooth as possible. We can also remain available for questions on a reduced retainer basis after the engagement formally ends.
Let’s Talk

Not Sure Which Model Fits You?

Tell us about your project and we’ll recommend the right engagement model, honestly, even if it’s a smaller commitment than we could otherwise suggest.

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