From high-poly hero characters and hand-crafted environments to cinematic cinematics and real-time optimised assets. Nine Pixels delivers 3D art that looks extraordinary and performs flawlessly in engine.
From high-poly sculpts to real-time optimised game assets, we cover the full 3D art pipeline across every game platform.
High-poly sculpts, retopology, rigging, and skinning, delivered as game-ready assets with LODs at every budget tier. From stylised mobile heroes to AAA-quality PC/console characters.
Modular environment kits, hero set pieces, terrain, skyboxes, and level-dressing props, designed for your engine and optimised for target platform performance from day one.
Physically-based texture sets (albedo, normal, roughness, metallic, AO) created in Substance Painter, tiled materials, unique hero asset textures, and trim sheets for modular environments.
Individual prop assets and hero objects, weapons, vehicles, furniture, loot, interactables. Built to spec with optimised geo, correct pivot points, and collision meshes ready for engine.
Character rigging with full IK/FK setups, facial blend shapes, cloth simulation, and cinematic animations, plus motion capture cleanup and retargeting for Unity and Unreal humanoid systems.
In-engine cinematics using Sequencer and Matinee, real-time VFX with Niagara and VFX Graph, and pre-rendered trailer art, from storyboard through final delivery.
The full 3D art pipeline, from concept sculpt through to engine-ready, optimised, textured asset.
High-poly sculpting in ZBrush, retopology to game-ready poly counts, UV unwrapping, PBR texturing, rigging, and skinning, delivered with LOD chain and engine-ready export. Stylised or realistic.
Modular environment kits, hero set pieces, terrain sculpting, and level-dressing asset libraries, built to your engine’s modular grid with optimised materials and pre-built collision.
Weapons, vehicles, furniture, interactables, and collectibles, hard surface modelling with correct pivot points, LODs, and collision meshes. Delivered ready to drop into your scene.
Full PBR texture sets in Substance Painter, albedo, normal, roughness, metallic, emissive, and AO maps at your target resolution. Tileables, trim sheets, and unique hero asset texturing.
Full character rigs with IK/FK, facial blend shapes, and cloth simulation. Gameplay animation sets, cinematic animation, and motion capture cleanup, retargeted to Unity Humanoid or Unreal Mannequin.
In-engine cinematics using Sequencer or Matinee, real-time VFX with Niagara or VFX Graph, and pre-rendered trailer production, from storyboard through final delivery.
A structured pipeline that moves from concept through to engine-ready asset with full quality control at every stage.
2D concept art, reference packs, poly budget targets, and technical delivery spec agreed before any 3D work begins.
ZBrush or Blender high-poly sculpt with full anatomical or mechanical detail, approved before retopology begins.
Game-ready retopology to agreed poly count, UVs unwrapped efficiently, LODs generated, and bake maps produced.
Full PBR texture set created in Substance Painter. Reviewed in-engine at target resolution before final approval.
FBX/glTF export, engine import tested, pivot points verified, collision set, LOD chain confirmed, ready to ship.
A selection of 3D art across styles, platforms, and genres.

Full 2D art pipeline for a fantasy RPG mobile game. 280 production-ready assets covering characters, environments, and animations, delivered in 4 months with 94% first-pass approval.

Three hero classes, a companion pet, and 8 enemy archetypes for a fantasy adventure RPG. Shared rig system cut animation overhead by 40%, draw calls down 58% vs. previous vendor.

Quest map, player hub, daily tasks, and shop redesigned from scratch for Crystal Raiders. +42% session length, +28% DAU within 8 weeks of relaunch.
150+ mobile games shipped across every major genre. We know what each one demands technically, creatively, and commercially.

Simple mechanics, addictive loops, maximum virality. We engineer hyper-casual titles optimised for Day 1 retention and ad monetisation, built fast, launched fast, scaled fast. Our hyper-casual games average top-20 chart positions within 30 days of launch.

Match-3, logic, physics, and word puzzles engineered for maximum D30 retention. We design level progressions, difficulty curves, booster systems, and IAP catalogues that keep players engaged through hundreds of levels.

Fast-paced combat, tight controls, and satisfying feedback loops. Frame-perfect input handling, fluid animation state machines, and enemy AI that creates genuine challenge without frustrating players.

Base-building, tower defence, turn-based, and 4X strategy for mobile. Deep meta-game systems, clan mechanics, and resource economies that create long-term engagement and high LTV.

Arcade racers, realistic simulations, and kart games. Vehicle physics, procedural track systems, and PvP league structures with real-time and async multiplayer modes.

City builders, tycoons, life simulators, and management games. Complex interdependent systems that feel alive and satisfying to master, with progression hooks that drive both engagement and monetisation.

Football, cricket, basketball including fully licensed titles. Authentic physics simulations, career modes, live match events, and multiplayer leagues that rival console-quality on mobile.

K-12 learning games, language apps, and skill-building tools built with genuine pedagogical frameworks. Game mechanics that reinforce the learning objective with full COPPA compliance.

Narrative-driven experiences, exploration, hidden object, and point-and-click adventures. Branching story systems, environmental storytelling, and inventory mechanics that immerse players in worlds they want to stay in.
Choose the model that fits your project, timeline, and budget, or let us recommend the right one.
Locked scope, locked budget. Ideal for well-defined projects where you need predictable costs. Milestones are documented and agreed before a line of code is written.
Learn MoreA full cross-functional team, developers, artists, QA, and PM, working exclusively on your game. Scale up or down as your project evolves.
Learn MoreEmbed Nine Pixels specialists into your existing studio. Fill skill gaps, hit a deadline, or scale a team, developers plugged in within days, not months.
Learn MoreTrue partnership, shared sprint planning, feature ownership, and accountability across design, engineering, and art. Your team and ours, one roadmap.
Learn More3D art for games has unique technical demands. Here’s how we meet them.
We build to poly budget from the start, not as an afterthought. LOD chains, draw call discipline, texture atlasing, and collision mesh generation are part of every asset delivery, not extras.
We understand shader graphs, skinned mesh renderers, and engine import pipelines. Our 3D artists deliver FBX files that import cleanly and perform correctly, no tech-artist rework required.
Concept art, sculpting, retopology, texturing, rigging, and animation, one studio, one point of contact, no handoff risk between vendors. Style stays consistent from sculpt to final in-engine asset.
We always produce and approve a pilot asset, reviewed in your engine at target resolution before the full production pipeline begins. No budget wasted on assets that miss the brief.
Industry-standard 3D software and the engine knowledge to deliver game-ready assets in every format.
Common questions about our 3D art and modelling services.
Share your 3D art brief and we’ll come back with a pipeline plan and fixed-price proposal within 48 hours.