Senior Unity engineers who have shipped games, not just built prototypes. Our vetted network covers mobile, PC, console, multiplayer, live ops, and XR. Available within 72 hours of your brief.
Unity developers from Nine Pixels come with real shipped-game experience. They know the difference between Unity code that works in a demo and Unity code that performs at scale across thousands of devices with different GPU capabilities and memory constraints.
Need someone to own a feature, lead a team, or take full technical responsibility for a production codebase? We match the seniority and specialisation to what you actually need.
iOS and Android game development with real device optimisation, memory management, and performance profiling experience. Not just builds that work on a flagship device.
Unity Netcode, Photon Fusion, and Mirror implementation with dedicated server architecture, lag compensation, and real-time synchronisation for competitive and co-op games.
Remote Config, event systems, A/B testing, analytics integration, and the backend plumbing that keeps a live game running and monetising after launch.
VR and AR development using Unity’s XR Interaction Toolkit, Meta XR SDK, AR Foundation, and OpenXR for cross-headset VR and mobile AR games.
Skills and tech coverage across seniority levels in our network.
| Area | Technologies / Skills | Level |
|---|---|---|
| Core Engine | Unity 6, Unity 2022/2021 LTS, URP, HDRP, Built-in RP | Mid Senior Lead |
| Programming | C#, DOTS/ECS, Job System, Burst Compiler, Async/Await | Senior Lead |
| Mobile | iOS/Android optimisation, Addressables, profiling, battery management | Mid Senior |
| Multiplayer | Netcode for GameObjects, Mirror, Photon Fusion, Epic Online Services | Senior Lead |
| XR | XR Interaction Toolkit, AR Foundation, Meta XR SDK, OpenXR | Mid Senior |
| Tools & Pipeline | Unity Cloud Build, Git/Perforce, Odin Inspector, custom editor tools | Senior Lead |
Every developer in our network has passed a rigorous four-stage process before their first engagement.
Shipped game credits, playable builds, and code or art samples reviewed by senior Nine Pixels staff: not HR.
A role-specific real-world task, not algorithm puzzles. A task representative of actual day-to-day work in the role.
60-minute interview with a senior Nine Pixels specialist. Code or work reviewed live; communication quality assessed.
A paid trial on a real project before full network admission. Only those who hit quality and deadline standards are accepted.
Choose the model that fits your current need.
Individual developers who join your existing team, work in your tools, and follow your process.
A fully managed team with a lead, sprint planning, and weekly reporting: working exclusively on your game.
A defined deliverable at a fixed price with a set timeline. Best for well-scoped, bounded work.
Faster, more reliable, and more accountable than traditional recruitment.
Shortlist of 2–3 vetted candidates within 72 hours of your brief, ready to interview, not waiting to be found.
Vetted by game developers who know the difference between someone who’s shipped games and someone who’s done tutorials.
Ramp up for a milestone, scale back during a quiet phase. Add or release with two weeks’ notice.
Transparent day rates. No hidden recruitment charges. No 15–25% annual salary finder’s fee.
Common questions about hiring unity developers through Nine Pixels.
Submit your brief and we’ll send you a shortlist of pre-vetted candidates within 72 hours.