About Nine Pixels | Game Development Studio
About Nine Pixels

We Build, Ship, and Publish Games

Nine Pixels is a full-cycle game development and publishing partner for studios and publishers building games that last.

10yr+
In operation, building games since 2016
150+
Projects delivered across mobile, PC, and web
40+
Studios and publishers worked with globally
98%
Client satisfaction rate across all engagements
Our Story

Built by Developers, for Game Studios

Since 2016, our teams across the UK and Europe have delivered end-to-end development, art production, QA, porting, and live ops, supported by an AI-augmented production pipeline and a track record of 150+ shipped titles across mobile, PC, and web.

Development is only half the job. Getting a game to market is the other half.

Today we work with indie studios, funded startups, and publishers who need one partner to cover the whole journey, from first build to live game.

WHAT WE COVER
🎮
Game Development

Mobile, PC, and web games built end-to-end in Unity and Unreal. From GDD to gold master.

🎨
Art & Design

2D, 3D, concept art, UI/UX, and full visual pipelines. In-house art team, no outsourcing.

🧪
QA & Testing

Functional, performance, and compatibility testing on real devices. Integrated into every project.

📈
Live Ops & Publishing

Post-launch support, live events, store strategy, and publishing services to take your game to market.

👥
Developer Hiring

Pre-vetted game developers available on demand. Staff aug, dedicated teams, or specialist roles.

How We Work

Six Things We Actually Believe

These aren’t values written for a website. They’re the things that actually shape how we work.

01
Honest Over Comfortable

We tell clients when a scope is unrealistic, when a design decision will hurt retention, or when their timeline is too tight. We’d rather have an uncomfortable conversation than watch a project fail quietly.

02
Quality Has No Shortcut

We don’t ship builds we’re not proud of. QA is integrated into every engagement, not bolted on at the end. The games we build have to work on the actual devices real players use.

03
Specialists, Not Generalists

We do game development. Not websites, not enterprise software, not mobile apps. The depth of focus that comes from specialising in one domain is what lets us do it well.

04
Your Success Is Our Brief

A game that ships on time but fails commercially is not a success. We think about player experience, monetisation, and retention, not just feature completion. The brief is always the game’s success.

05
Transparency at Every Step

You should never have to ask how a project is going. Weekly reports, milestone reviews, and honest flagging of blockers before they become problems. Transparency is operational, not optional.

06
Long Relationships Over Big Contracts

Our best client relationships have lasted years. That happens because we recommend what’s right, deliver what we promise, and care about the studio’s long-term success beyond any single project.

How We Work

What It’s Like to Work With Us

The day-to-day experience of working with Nine Pixels.

📝
Clear Briefs

Every engagement starts with a detailed brief and scope sign-off. Both sides know exactly what’s being built, at what cost, and by when.

🚀
Agile Sprints

Two-week sprints with a playable build at every review. You see real progress at every checkpoint, not status reports about things being “in progress”.

📊
Weekly Reports

Written weekly status updates covering progress, velocity, blockers, and the next sprint. You’re always informed without needing to chase.

💬
Direct Access

You have direct Slack or Teams access to your team. No account managers translating messages. You talk to the people building your game.

Our Culture

A Studio That Actually Plays Games

The way we build games is shaped by the fact that we play them.

🎮
We’re Players First

Every person at Nine Pixels plays games. Not as a job requirement, because they always have. That means we evaluate design decisions as players, test as players, and care about game feel in a way that people who don’t play games simply don’t. It shows up in the work.

📝
We Write Things Down

Good documentation prevents bad surprises. We write specs before we code, test cases before we build features, and post-mortems after every project. The discipline of writing things down makes us better at building them.

🔍
We’re Honest About Mistakes

Every studio makes mistakes. We make ours visible, document what went wrong, and use them to improve. Clients who’ve worked with us for years will tell you that our communication during problems is better than most studios’ communication during successes.

👥
Remote by Design

Nine Pixels is remote-first and has been since founding. Our team spans time zones, and our processes are built for asynchronous collaboration. That means documentation, written communication, and async-friendly tools, which also makes us better partners for studios anywhere in the world.

FAQ

Common Questions

What does Nine Pixels do?+
Nine Pixels is a full-cycle game development and publishing studio. We design, build, test, and ship mobile, PC, and web games for studios and publishers worldwide. Our services cover the full production stack: engineering, 2D and 3D art, QA, live ops, porting, and go-to-market support.
Where is Nine Pixels based?+
Our primary office is in Birmingham, UK. We also have a production team in Lahore, Pakistan. We work remotely with studios across Europe, North America, Asia, and Australia and have been remote-first since founding in 2016.
What game engines do you work with?+
Our core expertise is Unity and Unreal Engine 5. We also build HTML5 and WebGL games using native JavaScript and Phaser, and we have experience with Godot for smaller indie projects. For mobile apps, we work in Flutter and React Native.
Do you work with indie studios or only large publishers?+
Both. We work with solo founders building their first mobile game, mid-size studios scaling production, and large publishers running live service titles. Our engagement models are designed to flex around your team size and budget, from a single developer on staff augmentation to a full dedicated studio team.
How long has Nine Pixels been operating?+
We were founded in 2016. Over ten years we have shipped more than 150 titles across mobile, PC, and web, working with 40+ studios and publishers. Our track record spans casual, mid-core, hyper-casual, simulation, RPG, shooter, and live service games.
Can Nine Pixels handle both development and publishing?+
Yes. Beyond development, we offer publishing support services covering store strategy, ASO, soft-launch planning, UA direction, and go-to-market execution. We treat launch as part of the build, not an afterthought.
Work With Us

Ready to Build Something Together?

Tell us about your game. We’ll tell you honestly whether and how we can help.