Agree the scope. Agree the price. We deliver to both. Fixed price game development for studios who need cost certainty and a firm delivery commitment.
Fixed price is the simplest engagement model, you define what you want built, we define what it will cost and when it will be delivered, and both parties sign off before a line of code is written. The price is fixed. The timeline is fixed. The scope is fixed.
It works best when the deliverable is well-defined upfront. The more thoroughly you can describe what “done” looks like, the more accurately we can quote, and the smoother the delivery.
You have a GDD, an asset list, or a feature spec that describes the deliverable clearly enough to quote against.
You have a fixed budget and need certainty that the project won’t exceed it, regardless of what comes up during development.
Porting an existing game to a new platform is a well-scoped deliverable with known technical requirements, ideal for fixed price.
A list of assets, an art style, and a delivery date. Fixed price art production runs cleanly when the brief is clear.
A fixed price project isn’t just a quote, it’s a complete delivery package.
We spend time understanding your requirements before quoting. The spec we agree becomes the contract, so both sides know exactly what’s being built.
Payments tied to delivery milestones, not time. You only pay for work that’s been completed and reviewed, reducing financial risk throughout the project.
Every fixed price project includes QA as part of the scope. The build is tested before delivery, not handed over and left for you to find the bugs.
Clean code delivery, documentation, and a structured handover. IP transfers to you on final payment, fully documented.
Scope changes happen. When they do, we assess and quote them transparently before any out-of-scope work begins. No silent scope creep invoiced at the end.
30 days of bug-fix support after delivery for issues covered by the original spec. Beyond that, we offer post-launch support retainers.
A structured delivery process from brief to handover.
You share your requirements. We ask questions, review existing assets or code, and define what “done” looks like in concrete terms.
We document the full scope and produce a fixed price quote with milestone payment schedule. Both sides sign off before work begins.
Agile sprints with milestone reviews. You see progress at every checkpoint and can review before the next phase begins.
Full QA pass, issue resolution, and structured delivery. Code, assets, and documentation handed over cleanly.
IP transferred on final payment. 30-day bug fix period included. Ongoing support available via retainer.
We’ve delivered over 80 fixed price game projects. Here’s how we make it work.
We don’t quote from a paragraph. We invest time in discovery, asking detailed questions, reviewing existing work, and defining the spec collaboratively before we price it. That’s how our quotes stay accurate.
Our quotes are line-item transparent. You see exactly what you’re paying for, which phases cost what, and what’s included in QA and handover. No surprises.
We handle scope changes with a clear process, documented, quoted, and signed off before any additional work begins. We never absorb scope creep silently.
Every milestone is a real checkpoint, working software or assets you can review, not just a project management status update. You approve before we proceed to the next phase.
Common questions about fixed price game development.
Share your project brief and we’ll come back with a detailed fixed price proposal within 48 hours.