A cross-functional game development team (engineers, artists, QA, and a team lead) working exclusively on your game in two-week agile sprints. You own the product; we handle everything else.
A dedicated team is a group of pre-vetted engineers, artists, and QA specialists assembled for your project, with a Team Lead managing operations. They work exclusively on your game.
Unlike hiring individual contractors, you don’t manage the team directly. The Team Lead handles standups, sprint planning, and blockers. You get studio-level output without the HR overhead.
Your game needs continuous development and you need a team fully ramped up on the codebase at all times.
You have a great concept but no engineering team. A dedicated team gives you a full studio without the hiring cost.
Live ops and updates require a team that knows the game inside out and can ship fast.
Your roadmap will change as you learn from players. A dedicated team adapts sprint-by-sprint without change orders.
A dedicated team is a complete delivery operation, not just developers.
Manages sprints, coordinates the team, and is your single point of contact. You get accountability without managing individuals.
Two-week sprints with playable builds and live demos every cycle. Full transparency throughout.
Scale team size up or down with two weeks’ notice. Add specialists for milestones, release roles after phases.
Test cases written alongside development. Bugs logged within the sprint, not discovered after handover.
Written updates on progress, velocity, and blockers every week. Always informed without attending every standup.
Engineers, artists, and QA in one structure. No handoff delays between vendors, one accountable team.
A structured onboarding that gets your team building fast.
Tell us what you’re building, tech stack, timeline, and roles. We confirm team composition within 24 hours.
We present candidate profiles for each role. You approve the composition before anyone is contracted.
Environment setup, codebase access, sprint planning. The team is productive within one week.
Two-week sprints with playable builds every cycle. Live demo at end of each sprint; you steer the next.
Monthly reviews to assess velocity and adjust composition. Scale up, scale down, or add specialists as needed.
What makes our dedicated teams different.
Our Team Leads are senior developers, not PMs. They answer technical questions, review code, and make architecture decisions.
Sprint velocity tracked weekly. If the team is blocked or under-performing, you know immediately.
We match team composition to your project, not our bench availability. If the right people aren’t available, we tell you.
All code and assets belong to you from day one. No conditional transfer, confirmed in every team member’s contract.
Common questions about dedicated game development teams.
Tell us about your project and we’ll propose a team composition within 48 hours.